It can be added to the item list with the following CWCheat code: In the original Japanese version it gives a -84 strength "bonus" and a 57 magic bonus, but in Final Mix, it gives a 20 strength bonus and an 80 magic bonus, and does nothing when equipped nor doesn't change the equipped Keyblade. It has a unique unused icon depicting the Yarn item from The Castle of Dreams, with Japanese text overlaid on top. XX: An unused Keyblade for Ventus, exclusive to both the original Japanese and Final Mix versions.It can only be found in the Japanese version, an can be re-enabled with the following CWCheat code: Though the weapon still exists in Final Mix via the code, the model and hitbox have been removed. mLight Seeker (ライトシーカー): An unused Keyblade for Ventus that can be equipped, with the design based off the Kingdom Key D.Room 33 is an unused map from The Jungle Book, it consists of a square gridded floor with the words jb_51 dummy written on it. Room 0B is an unused map from The Jungle Book. Room 0A is an unused map from The Jungle Book. Room 09 is an unused map from The Sword in the Stone. Room 01 is an unused map from The Jungle Book. If you struggle, worry not, as you'll only need to beat each course once-after that, they'll only reward you with more Hi-Potions.Show pictures/models/textures from every unused room, verify information from the files.ĭescribe the rooms more, such as their contents and properties. In fact, whenever Terra or Ventus successfully strike an opponent, they're sent blazing ahead! While Aqua doesn't share that speed boost, she does have longer range than either of the boys-handy whenever foes are at the tip of your range.Īt this point, you know everything you need: pay attention to each course's layout, utilize every speed boost/shortcut available, and block and counterattack as aggressively as you would elsewhere. Go-karts or not, you're able to block (Triangle) enemies' attacks and send yourself crashing into them (O) without slowing yourself down. Unfortunately, your adversaries are smacking you around like an Unversed understandably, you're itching to defend yourself. You're starting ahead of the pack, and you're ripping 'round turns like there's no tomorrow. To avoid drifting into the sidelines, you can try gunning the accelerator (X) and breaks (Square) simultaneously, but use this tight turning option gently-holding the buttons down for too long will smash you into the opposite wall instead, defeating the purpose.īy this point, you think you've got yourself covered. Just when you think you're getting the hang of it, seemingly unavoidable railings may sour your day and sap your speed. The rings themselves can often lead to shortcuts, too, and it's important to familiarize yourself with those routes, especially while challenging the toughest courses. You may need to practice this, but once you've got it, do it every time! That and the red rings scattered about the courses-which provide a healthy boost of speed-will help you pull away from your competitors. One way to get a good start-literally-is to hammer the gas (X) when "GO!" appears on-screen.
Fortunately, you too can incapacitate others, and utilize various tools to rocket ahead of your adversaries.
You'll take to riding your Keyblade-without so much as a helmet, not to mention your armor-and be thrown about on a course full of twists, turns, and relentless opponents. On the off-chance you haven't, you needn't feel left out any longer Birth By Sleep offers its own version with Rumble Racing. There's a good chance you've played a go-kart racer in your time. « Rumble Racing Hercules's Training Mirage Arena Enemy Bestiary » Race